Perceptions of Older Adults on the Use of an Interactive Video Game in Promoting Health and Well-Being
Background: This study explored the perceptions of older adults on icon track bar f250 the use of a custom built interactive video game (IVG) in promoting health and well-being among the older adult population.Method: This qualitative study used a phenomenological approach and enrolled 10 older adults over the age of 65 years in a client centered,